Monday, May 31, 2010

Newsight 3D photo frame promises to let you 'see around' images without glasses

By Vladislav Savov posted May 3rd 2010 9:07AM
Swiss company Atracsys swims in the same waters as Microsoft's mythical Surface beast -- namely, multitouch horizontal displays -- but where it might differ from its more lauded competitor is in actually bringing its hardware to wider markets. Having sold the tech knowhow to Sony, the company is today informing the world that its atracTable is ready for mass production and commercialization this June. We've been told that prototype designs are now "finished," leaving only the marketing, pricing and distribution details to be worked out. A high-contrast, Full HD screen is promised, which will be able to communicate with your mobile devices (naturally) or respond to motion input picked up by a pair of Sony's camcorders which come built in. Skip past the break for a couple of video demos from last year.



Pocket-lint

Evoluce 47-inch HD multitouch display gets off-screen gesture control

MIT researchers develop the most fabulous gesture control technique yet

By Joseph L. Flatley posted May 23rd 2010 10:41PM

When looking for a cheap, reliable way to track gestures, Robert Wang and Jovan Popovic of MIT's Computer Science and Artificial Intelligence Laboratory came upon this notion: why not paint the operator's hands (or better yet, his Lycra gloves) in a manner that will allow the computer to differentiate between different parts of the hand, and differentiate between the hand and the background? Starting with something that Howie Mandel might have worn in the 80s, the researchers are able to use a simple webcam to track the hands' locations and gestures -- with relatively little lag. The glove itself is split into twenty patches made up of ten different colors, and while there's no telling when this technology will be available for consumers, something tells us that when it does become available it'll be very hard not to notice. Video after the break.

Update:
Just received a nice letter from Rob Wang, who points out that his website is the place to see more videos, get more info, and -- if you're lucky -- one day download the APIs so you can try it yourself. What are you waiting for?


Toshiba AirSwing UI puts you on the screen with your data

Toshiba AirSwing UI puts you on the screen with your data

We've seen a Minority Report-esque interface or two hundred by this point, but Toshiba's AirSwing really caught our attention. Using little more than a webcam and some software, this bad boy places a semi-transparent image of the operator on the display -- all the easier to maneuver through the menus. And according to Toshiba, that software only utilizes about three percent of a 400MHz ARM 11 CPU -- meaning that you have plenty of processor left for running your pre-crime diagnostics. There is no telling when something like this might become commercially available, but the company plans to bundle it in commercial displays for malls and the like. Video after the break.


sourceDiginfo

Microsoft Research toys with the cosmos... using forefinger and thumb (video)

3D PC

NVIDIA ushers in the '3D PC' with ASUS G51Jx-EE, Eee Top ET2400 and CD5390

Prior to heading across town to his own press event, ASUS' CEO (Jerry Shen) managed to show up donning a face-engulfing set of 3D glasses at NVIDIA's shindig in downtown Taipei. Aside from congratulating NVIDIA on its successes in the 3D category, the bigwig also took time to announce a trio of new PCs. Described as "3D PCs" -- an all new designation which ensures that computers include a pair of 3D active-shutter glasses, a 120Hz 3D-capable display and a discrete graphics processor -- the company is hitting just about every computer segment save for the ultraportable, netbook and tablet PC. But for the worrywarts out there, we feel pretty safe in saying that a 3D slate is somewhere on NVIDIA's workbench.

Kicking things off was the ASUS
G51Jx-EE, a 3D-ready laptop that cuts out the IR emitter and relies on NVIDIA's 3D Vision active shutter glasses. Secondly, the Eee Top ET2400 provides similar capabilities on an all-in-one desktop (you know, for bedroom movie watchers). Finally, the CD5390 tower was hailed as the "world's most powerful gaming solution," equipped with a GeForce GTX 480 GPU and out-of-the-box support for a trio of 3D LCDs. Sadly, no further details on any of these rigs were shared, but we're hoping to hear more during ASUS' own presser.

Update
: We've learned that the Eee Top ET2400 will roll with USB 3.0 support and a 23.6-inch LCD, but the other machines are still shrouded in mystery. We'll be scraping the show floor to find out what we can.

Thursday, May 27, 2010

3D Camcorder



Aiptek leads the affordable 3D camcorder rush with its i2
By Tim Stevens posted May 26th 2010 1:12PM
AIPTEK leads the affordable 3D camcorder rush with its $250 i2
Aiptek has certainly done its part to lower the prices of consumer electronics like pico projectors and pocket-sized camcorders, and now it looks set to destabilize the 3D camcorder market -- a market that doesn't even properly exist yet, with only Fujifilm's $600 FinePix Real 3D W1 filling the need. Aiptek was showing off its i2 camcorder, a Flip-like device (even with a pop-out USB connector) that has been augmented with a second five megapixel CCD. It's capable of recording 720p video and is set to retail for about $250, making it a relative bargain. The camera is set to launch in Asia in July, where we figure it'll take about 30 seconds for someone to paint one up like Domo Kun.

Monday, May 17, 2010

space

Augmented Reality Sculpture Makes You Think You Are Tron



ENVISION : Step into the sensory box from SUPERBIEN on Vimeo.



ENVISION : Step into the sensory box. Sous ce nom se cache l'expérience immersive offerte par ALCATEL-LUCENT à ses clients lors du dernier Mobile World Congress. Une expérience à base de vidéo mapping conçue par l'agence SUPERBIEN et le département New Media de l'Agence \Auditoire. Le public était invité à entrer dans un cube et à découvrir une vision artistique de la tagline de l'événement : Transforming the mobile experience.


The Augmented Sculpture project by Pablo Valbuena mixes a "volumetric base that serves as support for a second level, a virtual projected layer that allows controlling the transformation and sequentiality of space-time." In other words, what they refer to in scientific circles as "that kick-ass groovy Tron stuff." Also called, augmented reality. Watch the video and be amazed.

pablovalbuena1.jpg

As you can see in the video, unlike other augmented reality projects, the virtual layer is projected over the physical layer. The final effect, coupled with the out-worldly music, is mesmerizing. Or maybe it's just my Guinness intake today. Either way, viva Pablo!

You can find the entire demo video on his Web page.

Project Page [Pablo Valbuena via PSFK]

Thursday, May 13, 2010

Fujitsu shows off 3D-enabled desktop PC, Lenovo prepping 3D laptop?


We're not sure there are any PC makers not working on 3D-enabled desktops and laptops at this point, but it looks like we can now add two more to the watch list: Fujitsu and Lenovo. Of the two, Fujitsu is by far the most forthcoming, as it's actually now showing off an all-in-one desktop PC that not only packs a 3D LCD, but a built-in 3D camera that will let you capture 3D images and video that can be viewed with the included 3D glasses. What's more, while the prototype on display is decidedly boxy and bolted down, Akihabara News is reporting that it will hit Japan before the end of the year. Details on Lenovo's offering are decidedly light by comparison, with DigiTimes only reporting that the company will release a 3D-enabled laptop using polarized glasses sometime in the third quarter of the year, with Wistron said to be providing the display panel.

3D-Display-info.com
sourceAkihabara News, DigiTimes
From engadget.com

Tuesday, May 4, 2010

Panorama Ball

Multi-Touch Sphere

The Real Problem with 3DTV: There's Nothing to Watch... Yet

The Real Problem with 3DTV: There's Nothing to Watch... Yet

Upside Down??

Samsung: 3D Glasses Compatible With Other TVs, When Worn Upside Down

Samsung: 3D Glasses Compatible With Other TVs, When Worn Upside DownThe incompatibility of glasses from 3DTV manufacturers has already led many of us to believe 3DTV is just a passing phase, but now that Samsung's let slip that they should work if worn upside down, it might just be saved.

As demonstrated by the man in the above photo (disclosure: he's my fiancé), this little trick will make you look even more foolish than before. It was revealed during a demonstration of Samsung's 3DTVs in the UK, with R&D chief Simon Lee using a Panasonic 3DTV to explain the compatibility to Home Cinema Choice.

"I think that it's likely that the different manufacturers will come together, possibly as early as next year, to agree a common standard for Active Shutter glasses," Lee said—which won't thrill the early adopters who've already taken advantage of Samsung and Panasonic's quick production-line-to-store-shelves moves.

The trick will only work on sets that use Active Shutter glasses, and so far Home Cinema Choice has only tried it out with Samsung and Panasonic's sets. [Home Cinema Choice]

Send an email to Kat Hannaford, the author of this post, at khannaford@gizmodo.com.

Pufferfish Ball Interactive

Pufferfish Touch-a-Balls from Pufferfish on Vimeo.



Pufferfishdisplays

Sunday, May 2, 2010

Google Acquires 3D Desktop Manager BumpTop

Google Acquires 3D Desktop Manager BumpTop

3D desktop company BumpTop, profiled here in the past, has been acquired by Google for an undisclosed sum.

The news was hinted at yesterday on the BumpTop homepage:

Today, we have a big announcement to make: we're going to be taking BumpTop in an exciting new direction, which means that BumpTop (for both Windows and Mac) will no longer be available for sale. Additionally, no updates to the products are planned.

And now it's official.

For the uninitiated, BumpTop is a 3D, multitouch desktop that's been implemented into the Windows 7 and OS X operating systems. More toy than completely new OS, it's fun to play around with for now, with plenty of potential for later as smartphones and tablets continue to grow in popularity.

No word on what Google plans to do with their new toy, but it probably involves tablets and touchscreens, wouldn't you agree? [TechCrunch]


Send an email to Jack Loftus, the author of this post, at jloftus@gizmodo.com.

Sony EX3 prototype 3D camcorder spotted, destined for retail channels? (update: we've got specs) - from Engadget.com

By Ross Miller posted May 2nd 2010 2:00PM

Well what do we have here? We've just been handed a picture of what we're told is Sony's EX3 prototype 3D camera, with changeable lenses and a penchant for capturing life in the third dimension. That's unfortunately all we really know at this point, but if this two-eyed beaut does go to market (and we hear that it most certainly will), it looks like Panasonic's 3D camcorder will have some healthy competition. And hey, we're all for having more options.

Update
: A trusted source just chimed in with some specs, and it's looking like Sony's basically just crammed the guts of two PMW-EX3 studio cams into a single shell for this prototype. That's not a bad thing: behind those proprietary hot-swappable lens cartridges are the same two three half-inch CMOS eyeballs that stream 4:2:0 MPEG-2 video at 1080p to SxS memory cards at 35Mbps per eye, or send uncompressed 4:4:4 footage over a new pair of HD-SDI outputs. Our source was pretty excited about how close together those eyes were, too -- he whispered something about an industry-first 1.5-inch interocular distance, before vanishing into the darkness without a word on price or availability.

Update
2: The EX3 has three CMOS chips, not two. [Thanks, The Advanced Kind]

Source:Engadget

Saturday, May 1, 2010

Interesting Article - Why I Hate 3-D (And You Should Too)

Why I Hate 3-D (And You Should Too)

I'm not opposed to 3-D as an option. I'm opposed to it as a way of life.

Mario Anzouni / Reuters-Corbis
Avatar director James Cameron is reflected in an audience member's 3-D glasses during a panel discussion in San Diego

3-D is a waste of a perfectly good dimension. Hollywood's current crazy stampede toward it is suicidal. It adds nothing essential to the moviegoing experience. For some, it is an annoying distraction. For others, it creates nausea and headaches. It is driven largely to sell expensive projection equipment and add a $5 to $7.50 surcharge on already expensive movie tickets. Its image is noticeably darker than standard 2-D. It is unsuitable for grown-up films of any seriousness. It limits the freedom of directors to make films as they choose. For moviegoers in the PG-13 and R ranges, it only rarely provides an experience worth paying a premium for.

That's my position. I know it's heresy to the biz side of show business. After all, 3-D has not only given Hollywood its biggest payday ($2.7 billion and counting for Avatar), but a slew of other hits. The year's top three films—Alice in Wonderland, How to Train Your Dragon, and Clash of the Titans—were all projected in 3-D, and they're only the beginning. The very notion of Jackass in 3-D may induce a wave of hysterical blindness, to avoid seeing Steve-O's you-know-what in that way. But many directors, editors, and cinematographers agree with me about the shortcomings of 3-D. So do many movie lovers—even executives who feel stampeded by another Hollywood infatuation with a technology that was already pointless when their grandfathers played with stereoscopes. The heretics' case, point by point:

1. IT'S THE WASTE OF A DIMENSION.
When you look at a 2-D movie, it's already in 3-D as far as your mind is concerned. When you see Lawrence of Arabia growing from a speck as he rides toward you across the desert, are you thinking, "Look how slowly he grows against the horizon" or "I wish this were 3D?"

Our minds use the principle of perspective to provide the third dimension. Adding one artificially can make the illusion less convincing.

2. IT ADDS NOTHING TO THE EXPERIENCE.
Recall the greatest moviegoing experiences of your lifetime. Did they "need" 3-D? A great film completely engages our imaginations. What would Fargogain in 3-D? Precious? Casablanca?

3. IT CAN BE A DISTRACTION.
Some 3-D consists of only separating the visual planes, so that some objects float above others, but everything is still in 2-D. We notice this. We shouldn't. In 2-D, directors have often used a difference in focus to call attention to the foreground or the background. In 3-D the technology itself seems to suggest that the whole depth of field be in sharp focus. I don't believe this is necessary, and it deprives directors of a tool to guide our focus.

4. IT CAN CREATE NAUSEA AND HEADACHES.
AS 3-D TV sets were being introduced at the Consumer Electronics Show in Las Vegas in January, Reuters interviewed two leading ophthalmologists. "There are a lot of people walking around with very minor eye problems—for example, a muscle imbalance—which under normal circumstances the brain deals with naturally," said Dr. Michael Rosenberg, a professor at Northwestern University. 3-D provides an unfamiliar visual experience, and "that translates into greater mental effort, making it easier to get a headache." Dr. Deborah Friedman, a professor of ophthalmology and neurology at the University of Rochester Medical Center, said that in normal vision, each eye sees things at a slightly different angle. "When that gets processed in the brain, that creates the perception of depth. The illusions that you see in three dimensions in the movies is not calibrated the same way that your eyes and your brain are." In a just-published article, Consumer Reports says about 15 percent of the moviegoing audience experiences headache and eyestrain during 3-D movies.

5. HAVE YOU NOTICED THAT 3-D SEEMS A LITTLE DIM?
Lenny Lipton is known as the father of the electronic stereoscopic-display industry. He knows how films made with his systems should look. Current digital projectors, he writes, are "intrinsically inefficient. Half the light goes to one eye and half to the other, which immediately results in a 50 percent reduction in illumination." Then the glasses themselves absorb light. The vast majority of theaters show 3-D at between three and six foot-lamberts (fLs). Film projection provides about 15fLs. The original IMAX format threw 22fLs at the screen. If you don't know what a foot-lambert is, join the crowd. (In short: it's the level of light thrown on the screen from a projector with no film in it.) And don't mistake a standard film for an IMAX film, or "fake IMAX" for original IMAX. What's the difference? IMAX is building new theaters that have larger screens, which are quite nice, but are not the huge IMAX screens and do not use IMAX film technology. But since all their theaters are called IMAX anyway, this is confusing.

6. THERE'S MONEY TO BE MADE IN SELLING NEW DIGITAL PROJECTORS.
These projectors are not selling themselves. There was initial opposition from exhibitors to the huge cost of new equipment and infighting about whether studios would help share these expenses. Some studios, concerned with tarnishing the 3-D myth, have told exhibitors that if they don't show a movie in 3-D, they can't have it in 2-D. Although there's room in most projection booths for both kinds of projectors, theaters are encouraged to remove analog projectors as soon as they can. Why so much haste to get rid of them? Are exhibitors being encouraged to burn their bridges by insecure digital manufacturers?


7. THEATERS SLAP ON A SURCHARGE OF $5 TO $7.50 FOR 3-D.
Yet when you see a 2-D film in a 3-D-ready theater, the 3-D projectors are also outfitted for 2-D films: it uses the same projector but doesn't charge extra. See the Catch-22? Are surcharges here to stay, or will they be dropped after the projectors are paid off? What do you think? I think 3-D is a form of extortion for parents whose children are tutored by advertising and product placement to "want" 3-D. In my review of Clash of the Titans, I added a footnote: "Explain to your kids that the movie was not filmed in 3-D and is only being shown in 3-D in order to charge you an extra $5 a ticket. I saw it in 2-D, and let me tell you, it looked terrific." And it did. The "3-D" was hastily added in postproduction to ride on the coattails of Avatar. The fake-3-D Titans even got bad reviews from 3-D cheerleaders. Jeffrey Katzenberg, whose DreamWorks has moved wholeheartedly into 3-D, called it "cheeseball," adding: "You just snookered the movie audience." He told Variety he was afraid quickie, fake-3-D conversions would kill the goose that was being counted on for golden eggs.

8. I CANNOT IMAGINE A SERIOUS DRAMA, SUCH AS UP IN THE AIR OR THE HURT LOCKER, IN 3-D.
Neither can directors. Having shot Dial M for Murder in 3-D, Alfred Hitchcock was so displeased by the result that he released it in 2-D at its New York opening. The medium seems suited for children's films, animation, and films such as James Cameron's Avatar, which are largely made on computers. Cameron's film is, of course, the elephant in the room: a splendid film, great-looking on a traditional IMAX screen, which is how I saw it, and the highest-grossing film in history. It's used as the poster child for 3-D, but might it have done as well in 2-D (not taking the surcharge into account)? The second-highest all-time grosser is Cameron's Titanic, which of course was in 2-D. Still, Avatar used 3-D very effectively. I loved it. Cameron is a technical genius who planned his film for 3-D from the ground up and spent $250 million getting it right. He is a master of cinematography and editing. Other directors are forced to use 3-D by marketing executives. The elephant in that room is the desire to add a surcharge.

Consider Tim Burton, who was forced by marketing executives to create a faux-3-D film that was then sold as Alice in Wonderland: An IMAX 3D Experience (although remember that the new IMAX theaters are not true IMAX). Yes, it had huge grosses. But its 3-D effects were minimal and unnecessary; a scam to justify the surcharge.

Even Cameron plans to rerelease Titanic in 3-D, and it's worth recalling his 3-D documentary, Ghosts of the Abyss, which he personally photographed from the grave of the Titanic. Titanic 3-D will not be true 3-D, but Cameron is likely to do "fake 3-D" better than others have. My argument would nevertheless be: Titanic is wonderful just as it stands, so why add a distraction? Obviously, to return to the No. 2 cash cow in movie history and squeeze out more milk.

I once said I might become reconciled to 3-D if a director like Martin Scorsese ever used the format. I thought I was safe. Then Scorsese announced that his 2011 film The Invention of Hugo Cabret, about an orphan and a robot, will be in 3-D. Well, Scorsese knows film, and he has a voluptuous love of its possibilities. I expect he will adapt 3-D to his needs. And my hero, Werner Herzog, is using 3-D to film prehistoric cave paintings in France, to better show off the concavities of the ancient caves. He told me that nothing will "approach" the audience, and his film will stay behind the plane of the screen. In other words, nothing will hurtle at the audience, and 3-D will allow us the illusion of being able to occupy the space with the paintings and look into them, experiencing them as a prehistoric artist standing in the cavern might have.

9. WHENEVER HOLLYWOOD HAS FELT THREATENED, IT HAS TURNED TO TECHNOLOGY: SOUND, COLOR, WIDESCREEN, CINERAMA, 3-D, STEREOPHONIC SOUND, AND NOW 3-D AGAIN.
In marketing terms, this means offering an experience that can't be had at home. With the advent of Blu-ray discs, HD cable, and home digital projectors, the gap between the theater and home experiences has been narrowed. 3-D widened it again. Now home 3-D TV sets may narrow that gap as well.

What Hollywood needs is a "premium" experience that is obviously, dramatically better than anything at home, suitable for films aimed at all ages, and worth a surcharge. For years I've been praising a process invented by Dean Goodhill called MaxiVision48, which uses existing film technology but shoots at 48 frames per second and provides smooth projection that is absolutely jiggle-free. Modern film is projected at 24 frames per second (fps) because that is the lowest speed that would carry analog sound in the first days of the talkies. Analog sound has largely been replaced by digital sound. MaxiVision48 projects at 48fps, which doubles image quality. The result is dramatically better than existing 2-D. In terms of standard measurements used in the industry, it's 400 percent better. That is not a misprint. Those who haven't seen it have no idea how good it is. I've seen it, and also a system of some years ago, Douglas Trumbull's Showscan. These systems are so good that the screen functions like a window into three dimensions. If moviegoers could see it, they would simply forget about 3-D.

I'm not opposed to 3-D as an option. I'm opposed to it as a way of life for Hollywood, where it seems to be skewing major studio output away from the kinds of films we think of as Oscar-worthy. Scorsese and Herzog make films for grown-ups. Hollywood is racing headlong toward the kiddie market. Disney recently announced it will make no more traditional films at all, focusing entirely on animation, franchises, and superheroes. I have the sense that younger Hollywood is losing the instinctive feeling for story and quality that generations of executives possessed. It's all about the marketing. Hollywood needs a projection system that is suitable for all kinds of films—every film—and is hands-down better than anything audiences have ever seen. The marketing executives are right that audiences will come to see a premium viewing experience they can't get at home. But they're betting on the wrong experience.

Ebert is the film critic for the Chicago Sun-Times. © 2010