Tuesday, April 27, 2010

The Future of Hollywood

AZUZ: That third dimension is all over the big screen lately. The weekend's number 1 film in the U.S.? 3-D. The biggest money-maker in movie history? That's in 3-D. Out in Hollywood, some filmmakers are going back to school to learn how to make 3-D movies. Kareen Wynter looks at why the method matters.

(BEGIN VIDEO)

JAKE SULLY, AVATAR: But we would send them a message...

KAREEN WYNTER, CNN ENTERTAINMENT CORRESPONDENT: "Avatar's" message is that the future could mean big bucks when it comes to 3-D. Created and shot with 3-D technology, the film is the highest grossing movie of all time, with roughly $400 million coming from 3-D screens alone in the U.S.

SULLY: Outstanding.

WYNTER: With so much money-making potential, hopes are high that this latest 3-D boom doesn't go bust, and there's a movement underway to blaze this trail straight into the future.

WYNTER: Is it fair to call you a 3-D guru? You've been doing this for, since the beginning of time.

BUZZ HAYS, CHAIRMAN, INSTRUCTOR/VICE PRESIDENT, SONY 3-D TECHNOLOGY CENTER: Sure. I mean, yes, but there's a bunch of gurus out there.

WYNTER: Buzz Hayes began working in 3-D before it was cool. He's the lead instructor at Sony Pictures' brand new 3-D Technology Center, where filmmakers are immersed in an intensive, hands-on course on how to actually film in 3-D, a method much different from converting 2-D movies to 3-D. That process drew mixed reviews from critics, where it's used in "Clash of the Titans." But some would say how important is this? Does the audience really see the difference?

HAYES: I think they already are. I mean, based on some recent releases in theaters, I think people are very vocal about the quality of 3-D that they see, both good and bad. So, we just wanted to raise the bar.

WYNTER: And stay above it, says camera director Jack Messitt, who enrolled in the class because he says his future depends on it.

JACK MESSITT, CAMERA OPERATOR: The language of 3-D is really different than the language that we've all learned to utilize in 2-D. With the great increase in 3-D, I don't want to be left behind.

WYNTER: One exec who says he's ahead of the game is Jeffrey Katzenberg, CEO of Dreamworks Animation. He recently blasted the 2-D to 3-D conversion process, warning that it could turn audiences away.

JEFFREY KATZENBERG, CEO, DREAMWORKS ANIMATION: For the first time in well over a decade, we're actually seeing admissions go up, and 3-D is the reason.

WYNTER: Yes, and they're willing to spend a little bit more for that experience.

KATZENBERG: Well, if you give them something great, and that's the thing we just, I think everybody is being very protective of right now. This is a beautiful golden goose and it's, you know, giving us golden eggs.

WYNTER: And in this golden age of advanced technology where 3-D movies have fired up the box office, industry leaders like Buzz Hayes say the future looks bright. Kareen Wynter, CNN, Culver City, California.

(END VIDEO)

Sony Shows Off 3D Tech Center



David Drzewiecki, a director of photography, shows off beam splitting 3D camera technology.

By : Chris Tribbey | Posted: 05 Feb 2010
ctribbey@questex.com


CULVER CITY, Calif. — It’s not just about making 3D. It’s about making great 3D.

That’s the working theme at the Sony 3D Technology Center at Sony Pictures Studios, which was unveiled Feb. 5. First announced at the International Consumer Electronics Show (CES), the center offers 3D courses for various professionals, including film directors, cinematographers, live event producers and game developers. Individuals get hands-on training with 3D techniques and equipment to help them produce movies, sports, TV and games.

“This was born out of the belief that making 3D is easy, but making good 3D is hard,” said Chris Cookson, president of Sony Pictures Technologies and chief officer of the center.

Buzz Hayes, SVP of the center, said the mission is to make sure everyone knows how to make high-quality 3D and not put 3D content out there that may sour people on the experience. The March 5 release of Alice in Wonderland will be the eighth 3D film that Sony Pictures Digital Productions’ studio Imageworks will have had its hand in making.

“You can fatigue an audience very quickly if you do it wrong,” Hayes said. “We don’t want the technology in front of the story.”

The training varies depending on the profession. For example, a cinematographer will work more on 3D concepts and pre-visualizations, while a director will work more on storytelling using 3D. For live event training, figuring out where to place the cameras is emphasized.

“I saw the train coming down the tracks,” said Steven Poster, president of the International Cinematographer’s Guild, about the need for the Sony 3D training center. “We have to train our members. The wisdom of creating a program like this … is a real boon to the industry, I think.”

Parts of the program are more physiological than technical, such as reminding filmmakers that the general distance between peoples’ eyes is 2.5 inches. That’s important in helping to determine how far part spacing should be between the two cameras used for 3D content.

“One of our biggest challenges is keeping the shows fresh and interesting, changing the show without changing the game,” said Harry Friedman, executive producer of “Jeopardy!” and “Wheel of Fortune.” Those shows were the first in syndication to go high-def, and among the first to try on 3D.

Translating 3D content for the home for the new 3D HDTVs introduced at CES should be easy, Hayes said, since the sizes of the TVs don’t vary much and people generally sit a defined distance from the TV.

Chris Fawcett. VP of Sony Electronics’ home audio and video group, said Sony decided to go with active shutter glasses for its 3D HDTVs — as opposed to passive glasses — because “this is what allows for full, 1080p full HD picture.”

Above all else, the 3D tech center is about making sure the 3D everyone puts out is of the highest quality possible, Hayes said. We live our lives looking at the world in 3D, and there’s no reason our entertainment shouldn’t be the same, he said.

“It seems like the people who complain about it are adults who haven’t experienced it,” he said.

Toshiba Mobile Display Develops 21-inch Autostereoscopic High-definition Display

— Shows 3D images without glasses -- makes you feel as if you were seeing the real thing —
Toshiba Mobile Display Develops 21-inch Autostereoscopic High-definition Display


 

Toshiba Mobile Display Co., Ltd. (President: Yoshio Ooida) has developed a 21-inch autostereoscopic high-definition display for use in next-generation 3D monitors that enables the user to enjoy three-dimensional images without the need for special glasses.

In recent years, a combination of increasing demands for more realistic images and evolving display technology has been the catalyst for advancements in the development of 3D images and pictures for various applications, and has enabled 3D technology to be put to practical use in the cinema and television industries. To date most 3D products have used special glasses to separate a picture into two images: one for the left eye and the other for the right eye. But the market has strongly desired a more versatile and glasses-free approach that could be used anywhere. This new product employs an integral imaging system (a “light field” display) to reproduce a real object as a 3D image that can be viewed without glasses over a wide range of viewing angles. Therefore, the display is suitable for 3D monitors used for advertisements and entertainment appliances.

The integral imaging system offers a significant reduction in eye fatigue during long periods of viewing, and features a multi-parallax[1] design that enables motion parallax, which cannot be achieved by systems using glasses. The multi-parallax approach results in images that change depending on the viewer’s position. In addition, the viewing angle is wide, and the resulting stereoscopic image is natural and smooth. In some previous integral imaging implementations, there have been issues raised relating to the loss of effective image resolution. In previous implementations, if the number of pixels in the display is kept constant and not increased, then the multi-parallax approach will reduce the effective resolution of the 3D display in an inverse proportion to the number of parallax positions. We have addressed this problem by applying LTPS (low-temperature poly-silicon) technology to develop an ultra-high-definition LCD module for this newly-introduced high-definition and large-screen 3D display.

This 21-inch auto-stereoscopic high-definition display adopts a lens sheet to control reduction in surface luminance intensity, resulting in brightness comparable to standard 2D displays. The power consumption of the display is relatively low. The new 21-inch display is considered to be environmentally friendly with low power usage. Furthermore, the display can be used in a vertical or horizontal position. When used in the vertical position, the user faces the upright screen from the front as a person would usually use a 2D monitor. However, when used in the horizontal position, the user overlooks the stereoscopic image formed by the display lying face-up, as one would overlook a relief model. Compared with the front view, the 3D images seen face-up from the bird’s eye view are more stereoscopic and realistic.

Toshiba America Electronics Components, Inc. will showcase this display in booth #631 at SID 2010 International Symposium, Seminar, and Exhibition, from May 25 to May 27, 2010, in Seattle, WA, USA.

Item
Product specifications
3-D method
Integral imaging system with 9-parallax design
Screen size (diagonal)
21-inch/53.3 cm
Number of 3D pixels
1,280 (horizontal) x 800 (vertical) / WXGA
3D viewing zone (typical)
±15 degrees (horizontal)
Surface intensity (typical)
480 cd/m2

Note: In FY 2009, Japan’s Ministry of Internal Affairs and Communications announced “R&D of 3-D Imaging Technology without Glasses” (next-generation and ultimate 3D imaging method) as a revised budget. TMD completed a contract with the ministry to develop the 21-inch autostereoscopic high-definition 3D display in cooperation with the Corporate Research & Development Center, Toshiba Corporation.

Toshiba Group, a corporate citizen of planet Earth, is committed to realizing a better environment. Guided by "Toshiba Group Environmental Vision 2050" the Group is implementing measures to boost environmental efficiency by 10 times in FY2050, against the benchmark of FY2000. The core target is to reduce projected CO2 emissions by a total equivalent to 117.7 million tons a year by FY2025, through the development and sales of highly efficient power supply equipment and systems, and the manufacture of environmentally conscious home appliances and office equipment. By working to mitigate global warming, make efficient use of resources and control management of chemicals, Toshiba Group creates value for people and promotes lifestyles in harmony with the Earth. Please see the following website: URL: http://www.toshiba.co.jp/env/en/management/index.htm

[1]Parallax: To present a 3D image it requires the data to be viewed from at least two directions -- one for the left eye and the other for the right eye -- which is called a 2-parallax 3D display. This new product creates image data viewed from nine directions.

Information in the press releases, including product prices and specifications, content of services and contact information, is current on the date of the press announcement,but is subject to change without prior notice.

Wednesday, April 14, 2010








MacBook 3D! Glasses Included


2009 was the year of EVERYTHING IS TOUCHSCREEN but times-a-changing. I’m just gonna go ahead and make a prediction for 2010. We’re going to see a bag load of concepts with 3D-enabled technologies. Take a look at this MacBook 3D and get used to some of the features. It’s like any other MacBook except there are stereoscopic iSight cameras, a touchscreen trackpad (soooo 2009), and a hingeless spine design.

All kidding aside, I am a bit intrigued. 3D imaging has Hollywood scrambling to join the bandwagon so it’s obvious technology leaders will soon provide consumers with some of the same features. Apple’s iSight camera is good so slapping two on there to provide simulated depth is totally feasible. Just imagine chat rouletting in 3D! I’m not sure about the hingeless design though; couldn’t tell it it’s flexible or a segmented joint. The jury is still out on touchscreen trackpads. We saw tons of those concepts all through 2008-2009 and no manufacture seems to have bitten. Is it just too novel, too expensive, and power draining to implement?

Designer: Tai Chiem

Via YankoDesign.com


TDM-150W 15 inch OLED 3D Stereoscopic Monitor


http://www.oled-display.net/tv-logic-unveils-15-inch-professional-2d3d-oled-monitor

DXG readies first 3D camcorder



DXG readies first 3D camcorder